![]() ![]() Paladins are susceptible to enemy Monks because of their high gold cost. In one-on-one combat, Paladins can slay Halberdiers, but lose in cost efficiency by a wide margin and lose to Heavy Camel Riders in both population efficiency and cost efficiency. Paladins are some of the strongest and, though not cheap, most effective units and a large group can easily destroy any ill-prepared town or army. ✝ means that the civilization had access to Paladins in the past, but does not currently. + means that the civilization gets some civilization or team bonus or a unique technology that benefits the combat strength of the Paladin. ![]() The technologies being considered here are Blast Furnace, Plate Barding Armor, Bloodlines, and Husbandry. A missing technology is fully offset by some civilization bonus. X means that the civilizations gets fully upgradeable Paladins.
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